RP rules of War (WIP)
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RP rules of War (WIP)
WORK IN PROGRESS
RP rules of war:
About war:
- The outcome of battles and conflicts shall always be decided by those who fought it.
- If the two sides can not make a decision about a battle, it shall be decided by a neutral arbitor, OOCly.
- For every owned region, you can muster 1000 troops.
- War and military conflict is roleplay in turns.
- For every turn of the attacker, the defender can make one turn too.
- News about the turn must be posted in the World News or a separate Event thread, and must include army size and army movement.
- An army can move a maximum of 2 regions per turn on allied/neutral terrain, and 1 region per turn on enemy terrain.
- If two hostile armies meet in the same region, there will be a battle.
- The outcome of a battle is decided by the two hostile sides, if they can not meet a compromise, a neutral side, or a moderator will decide.
- Every coastal region can provide 10 ships.
- Naval recruitment does not affect the land recruitment numbers in any way.
- 1 ship can transport 100 land soldiers.
- Fleet crew (sailors, crew, etc.) can not be used in land battles, and ships can not be left "abandoned" on a coast.
- Every navy can move 1 sea region per turn.
RP rules of war:
About war:
- The outcome of battles and conflicts shall always be decided by those who fought it.
- If the two sides can not make a decision about a battle, it shall be decided by a neutral arbitor, OOCly.
- For every owned region, you can muster 1000 troops.
- War and military conflict is roleplay in turns.
- For every turn of the attacker, the defender can make one turn too.
- News about the turn must be posted in the World News or a separate Event thread, and must include army size and army movement.
- An army can move a maximum of 2 regions per turn on allied/neutral terrain, and 1 region per turn on enemy terrain.
- If two hostile armies meet in the same region, there will be a battle.
- The outcome of a battle is decided by the two hostile sides, if they can not meet a compromise, a neutral side, or a moderator will decide.
- Every coastal region can provide 10 ships.
- Naval recruitment does not affect the land recruitment numbers in any way.
- 1 ship can transport 100 land soldiers.
- Fleet crew (sailors, crew, etc.) can not be used in land battles, and ships can not be left "abandoned" on a coast.
- Every navy can move 1 sea region per turn.
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